Hex Terrains Framework
Search Results for

    Show / Hide Table of Contents

    Struct FixedArray4<TData>

    A fixed size array of 4 elements.

    Implements
    IEnumerable<TData>
    IEnumerable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.Core.Collections
    Assembly: fwt.core.dll
    Syntax
    [Serializable]
    public struct FixedArray4<TData> : IEnumerable<TData>, IEnumerable
    Type Parameters
    Name Description
    TData

    Type of items in the array

    Constructors

    FixedArray4(TData, TData, TData, TData)

    Declaration
    public FixedArray4(TData value_0 = default, TData value_1 = default, TData value_2 = default, TData value_3 = default)
    Parameters
    Type Name Description
    TData value_0
    TData value_1
    TData value_2
    TData value_3

    Fields

    Capacity

    Declaration
    public const int Capacity = 4
    Field Value
    Type Description
    int

    Value_0

    Declaration
    public TData Value_0
    Field Value
    Type Description
    TData

    Value_1

    Declaration
    public TData Value_1
    Field Value
    Type Description
    TData

    Value_2

    Declaration
    public TData Value_2
    Field Value
    Type Description
    TData

    Value_3

    Declaration
    public TData Value_3
    Field Value
    Type Description
    TData

    Properties

    this[int]

    Declaration
    public TData this[int index] { get; set; }
    Parameters
    Type Name Description
    int index
    Property Value
    Type Description
    TData

    Length

    Declaration
    public int Length { get; }
    Property Value
    Type Description
    int

    Methods

    GetEnumerator()

    Declaration
    public IEnumerator<TData> GetEnumerator()
    Returns
    Type Description
    IEnumerator<TData>

    Implements

    IEnumerable<T>
    IEnumerable

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    In this article
    Back to top Generated by DocFX